Top 10k strings from 16-48 Magazine - Issue 23 (1985)(16-48 Tape Magazine).tap in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [TAP] (TOSEC-v2007-01-01) /

Back to the directory listing

   8 RUN THE TAPE
   6 You are in the woods.
   6 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
   5 z$="00000202
   5 VIRGIN SOFTWARE 
   5 STOP THE TAPE
   5 LET THE TAPE RUN
   4 a$(loc+dir)
   4 PRESS A KEY
   4 ------------------------------
   4 ))+b(l(w,3
   4 ))+b(l(w,2
   4 "CHARACTERS"
   3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   3 z$="08000203
   3 z$="00000102
   3 g$="human"
   3 a$(loc)=c$)
   3 VIRGIN SOFTWARE
   3 GGGGGGGGGGGGGGGGGG
   3 ;"lib4code"
   3 ;"Press any key...":
   3 ;"CHARACTERS"
   3 -----------------***----------
   3 --------------)))--------(((--
   3 ************
   3 )*(l>lc),16
   2 ~~~~~~~~~~~~~~~
   2 ~~~~~~~~~~~~~~
   2 |DATA    !
   2 z=prog+291
   2 z$="20050102
   2 z$="20030202
   2 z$="10000212SIDE 
   2 z$="00000204
   2 xGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
   2 tex=tex-(tex>0
   2 t$(pos-dir1)
   2 set ram and load code
   2 n(hyp,dis)):
   2 lines=lines+1
   2 len=len-hl
   2 l=l+(k$="6"
   2 initialise
   2 icrodrive ? ";
   2 hl=hl+a(p)
   2 hl=hl+a(n)
   2 f(hyp,dis)):
   2 double poke
   2 b=back a screen 
   2 a$(loc)=i$
   2 ```````````````
   2 You are in a dweller's cave.
   2 V=view graphics"
   2 READER's LETTER
   2 Q=quit program   
   2 PRESS R to read again
   2 PRESS L to load the next program"
   2 GGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
   2 GGGGGGGGGGGGGGGGGGGGGG
   2 FFFFFFFFFFFFFFFFFFFFFFFFCGGGCFB
   2 FFFFCFCCCFB
   2 Do not clear variables
   2 DRAUGHTS LOADING
   2 By Paul Taylor, 16.08.1985
   2 A sooty ring
   2 ;"swapcode"
   2 ;"library 4"
   2 ;"CROSSWORD":
   2 ;"/13 pages"
   2 ;" PLEASE WAIT! ";
   2 ;"              ";
   2 ;"              ":
   2 ****TEXT***TEXT********
   2 *(l>lc);"                "
   2 #$')-03CEGIJMPScfgimp
   2 "swapcode"
   2 "lib4code"
   2 "DRAUGHTS"
   2  n=next screen ":
   2  DRAUGHTS 
   2                        
   1 ~They stunt one's imagination~
   1 ~ compulation formula fromthe ~music biz~ to the ~softwarebiz~. 
   1 |Are you sure?!
   1 {  Nothing!
   1 zObvious exits-!
   1 z(a)=(ypos/2
   1 z$="20000202
   1 z$="20000102"+s$(
   1 z$="19150202
   1 z$="19000102[4] QUIT PROGRAM":
   1 z$="18140103
   1 z$="18050203PAUL TAYLOR":
   1 z$="18000104PRESS ANY KEY TO CONTINUE LETTER":
   1 z$="18000102frames in all.":
   1 z$="17000102original piece of animation ?":
   1 z$="16130203
   1 z$="16000102Psion's ~VU3D~, and there are 20":
   1 z$="15010203
   1 z$="15000201
   1 z$="15000102who can come up with the most":
   1 z$="15000102[3] SAVE ANIMATION":
   1 z$="15000102Well, it's not that bad, is it ?":
   1 z$="14200202&":
   1 z$="14000102The frames were generated with":
   1 z$="13000102How about a competition to see":
   1 z$="12030204
   1 z$="12020202TWO YEARS OLD!":
   1 z$="11140203
   1 z$="11000202S to save letter":
   1 z$="11000102[2] DISPLAY ANIMATION":
   1 z$="11000102Cambs":
   1 z$="10060103
   1 z$="10050103
   1 z$="10040202
   1 z$="10030203STOP THE TAPE":
   1 z$="10020203
   1 z$="10000201LOADING ANIMATOR":
   1 z$="10000102track of all the start addresses":
   1 z$="10000102
   1 z$="09000102Peterborough PE7 1YG":
   1 z$="08080305
   1 z$="08060102
   1 z$="08030201#19 
   1 z$="08020402
   1 z$="08000402
   1 z$="08000202R to read again":
   1 z$="08000102to store all the frames and keep":
   1 z$="07110105offering
   1 z$="07000102[1] LOAD IN FRAMES OF ANIMATION":
   1 z$="07000102Whittlesey,":
   1 z$="06000102issue 20!) and a program I wrote":
   1 z$="05000202Q to quit":
   1 z$="05000202"+t$:
   1 z$="0500010267 Teal Road,":
   1 z$="04030203
   1 z$="04030104
   1 z$="04000202
   1 z$="0400010221 (although it should have been":
   1 z$="03000102Paul Taylor,":
   1 z$="02220102DRAUGHTS!":
   1 z$="02000102using ~M/C Library 1~ from issue":
   1 z$="02000102the tape.":
   1 z$="01080203
   1 z$="01020202Question No."+
   1 z$="01020104
   1 z$="01010105
   1 z$="00060203
   1 z$="00021005
   1 z$="00001012
   1 z$="00000822
   1 z$="00000303
   1 you the steps reduce to a path.7.You are on a rough path through the mountains.8
   1 yAll is dark,you cannot see.!
   1 y(a)=(xpos/2
   1 xRubbing the twigs together
   1 xGGGGGGGEEEEGGGGGGG
   1 wwwwwwwwwwwwwwwwwwwwwwwwwwwwww
   1 written by a dying man.*0There seems to have been an
   1 write a Fighting Fantasy type
   1 would you...?"
   1 would expect to find
   1 work. This hilarious arcade/
   1 woodman's hut.The floorboards
   1 without disturbing him.
   1 with the fact that both games
   1 with strangely claustrophobic
   1 with 32000 panaramic views, 4000locations, over 40 independent
   1 will find the Golden Saphire
   1 whose feet are blue with cold.
   1 who starts?
   1 whilst ye still can'.$#It has a plate which says
   1 which you must return here with.Here is a ring which is your
   1 was written in a computer
   1 was the purist's view. I nearly joined this school of thought
   1 want to turn me off do you ?'M`The wand crackles and spits, butdoes nothing. Why do you think
   1 walls.(JYou are at the edge of a crevicewith a fast flowing river
   1 wake him before he's late for
   1 wait for key
   1 wIt isn't here!
   1 vertical lines
   1 version does lack is the
   1 vNothing.!
   1 update screen
   1 update display
   1 under guarantee.8]Hundreds of dwellers yell
   1 twy,te;"focus"
   1 twy,on;"of field":
   1 tw;fl;"mm":
   1 trigger finger.  ":
   1 to tell you what words the
   1 to come from Virgin itself.
   1 to 1000,2000,3000
   1 tired of seeing icons
   1 time) to rescue him, capture theevil General Zoff and destroy
   1 through the door 'Not today
   1 three others adjoining.
   1 thousands of pictures!.
   1 this collection of quality
   1 these games were sold at these
   1 the text adventure to the masses(To those Americans who had
   1 the text adventure suffers from.":
   1 the starship. The task force 
   1 the rocks below.T
   1 the original.  ":
   1 the main control room. Floating in the factory are sharp pieces of metal which will rip your
   1 the first game in the successfulLands Of Midnight saga written
   1 the fighting is relentless.
   1 the answers in here!
   1 the Zapp anything that moves
   1 thankful for your lamp.&
   1 thank you'.
   1 text input but did boast
   1 text adventure?
   1 text adventure
   1 tex=tex+(tex<7
   1 tex=tex+(tex<12
   1 task force's members. This is
   1 t$(pos)=h$)
   1 t$(loc+dir)=t$(loc):
   1 t$(loc)=b$
   1 suitability for this quest. You must now go back to the woods
   1 store screen.
   1 stood on./QYou are in a small alcove to thewest of the SAPPHIRE. You can
   1 still see the glow.0tYou are on a ledge with a sheer rock face in front of you. It isvery warm and pieces of molton
   1 stayed pretty much the same
   1 start with human move
   1 start address of first frame; must not be less than 32768
   1 stalagtites and stalagmites.
   1 square numbers.
   1 spectrum move.
   1 spectrum go
   1 spears into another cave.4
   1 spacesuit and so exspose you to the vaccum of space. This is a
   1 space invaders I've ever played.":
   1 sounds like a telephone, eh ?
   1 soon triumphant
   1 something.
   1 someone left it lying in a
   1 some treasure for yourself !!'\I
   1 solving the numerous puzzles.
   1 software compilation? 
   1 slight flicker. One of the
   1 showing his movement options.
   1 shine.D The ladder splits into two partsE
   1 share some of the same authors. In all an excellent adventure
   1 set blanks
   1 sense of humour.":
   1 seem more at home in 
   1 seconds it stops- it must have
   1 se;dis;" metres",:
   1 se;;" f/";ap,:
   1 scrolling along the report
   1 screens of very impressive
   1 screens concern status, movementand inventory/avaiable actions.":
   1 running beneath.)
   1 run out of room!
   1 reminded me of a slightly older game 
   1 random move
   1 program needed to allow you to
   1 problems like how to get out
   1 prisoner hung on the far wall
   1 presented before you. Simply
   1 predecessor probably saved
   1 potential of this new type of
   1 possession enviously.
   1 point your digitsed digit at thekey and hey-presto! Freedom.":
   1 playing the skeleton's ribs withthe old wand cause the dragon todrift to sleep.=%The advancing walls crush the
   1 persuaded to help you.
   1 pause=twy:
   1 page turner
   1 p$(a),q$(a):
   1 originally by 
   1 opponent forks?
   1 opponent blocked
   1 opinion, the first decent game
   1 one program. This game would 
   1 on;"metres":
   1 on,tw;" Hyperf.dist.= ";
   1 on,tw;" ";fl;"mm lens:";
   1 on the pole but unbalance and
   1 of these icon driven adventures.An ambassador, with vital plans grafted to his spine is being
   1 of the new genre.":
   1 of confusion
   1 of a locked dungeon, while you
   1 nstructions or 
   1 nightmare and it's your job to
   1 nThe prisoner says 'You need
   1 mwYou're already carrying it!Sw
   1 moves=moves+1
   1 mountain.5IYou are at the eastern base of amountain with steps ascending upthe side.6=You are on the steps.Ahead of
   1 mountain to west.4"You are at the base of a
   1 mountain to west.3.You are in the desert with a
   1 mountain far in the distance to the west.2.You are in the desert with a
   1 mountain far away to the west.
   1 measured 7 on the 'Bolder
   1 me redundant, I'm off to help
   1 look for winner
   1 look for block
   1 long passage.!-You are at the eastern end of
   1 long passage. (You are in the middle of a
   1 loc+dir>80
   1 library 4 
   1 lib4code  
   1 letter    
   1 length of the last frame loaded
   1 lava spit very close.1DYou are in a desert with a
   1 lastD&G   
   1 large but they do suffer from a
   1 language called Fortran and had to be played on large Universityor Commercial ~mainframe~
   1 ladder.>NMarvin groans 'I always get the boring job, a brain the size of a planet.....'?
   1 l=l+(l<max)*(k$="6"
   1 kind.  You are in a vast factoryin outer-space, trying to find
   1 key, don't lose it for you will never return without it.'
   1 keeping count of how","many there are."'"  There must not be too many","pixels set on the screen,"
   1 just selected Sevrina Maris,
   1 its artifical intelligence and
   1 it seems to have been made by a desperate,dying man.
   1 is in fact 8 simple games in
   1 is a very simple game to play
   1 internal,destructive power.&!Marvin drops a lamp to the
   1 inner caves.
   1 information for each of the
   1 inches thick.
   1 in this case though. The other
   1 in getting aeroplanes across theAlantic then they do boats, are Transposing their lucrative ~
   1 illustrated locations. Then the
   1 if you get here then a random move will have to do.
   1 if only one blank then fill it.
   1 i(hyp);" metres
   1 hyperfocal distance
   1 hyperf dist
   1 human move
   1 horizontal lines
   1 hmen=hmen+1
   1 hl is the same as before
   1 help! I've been here five years and they only hung me the right way up yesterday'.
   1 held captive aboard a starship. You have six characters and lessthan one hundred minutes (real
   1 have to select your team and
   1 have to humble yourself.Y9The ladder is far too broken to use to cross the crevice.Z2Why don't you vent your
   1 have the key in your hand,but
   1 have convinced me of your
   1 happily at the socks.W
   1 h(cof,fl,ap)
   1 h(cof,fl,a(n)):
   1 h(cof,fl,a(n))):
   1 graphics. One of the rooms
   1 g$="spectrum"
   1 frustration on the ladder.[yThe prisoner leaps from the walland takes the Sapphire saying
   1 fork foiled.
   1 for the sequel to 'The Prisoner'- coming soon'.Maybe itwasn't
   1 focussing dist
   1 focal length reasonable?
   1 floor.'1The ring disappears down the
   1 fit into memory."
   1 finish with winner.
   1 find farthest focus
   1 find & print hyperf dist for
   1 fall down into the rocks below.J
   1 ext page, or 
   1 expert locksmith and markswoman. The other members are:
   1 excellent stratagy/adventure,
   1 excellent story-line booklet of
   1 excellent games, one so-so 
   1 everywhere. However, I must
   1 escape. With an icon driven
   1 entrance at the back of the
   1 end program.
   1 edit      
   1 earthquake recently.+*Marvin says 'Don't talk to me
   1 each apert
   1 eExponent expected
   1 e"Ct!Ct"=\>
   1 e"$`!Gt"Et!
   1 dungeon. It is cold and debris
   1 draw marks
   1 dragon stopping you do that.7gThe light flickers and goes out.Although it will be little
   1 does'nt have much of a chance
   1 dn+" metres to "+f$+" "
   1 df+" metres"
   1 depressed'.
   1 demanding game which needs an
   1 defeat the Witchking Doomdark 
   1 creek with your weight.
   1 crack into oblivion.(
   1 covers the floor. There is a
   1 count lines with one blank and two of our pieces.
   1 count lines with one blank and two of opponents pieces.
   1 computers. I recently had to do some programming in Fortran and in my opinion we are very lucky that the authors of 
   1 computer will tell you the
   1 computer game was a Mr 
   1 completed the adventure. See youin the next ?!]
   1 comfort to you, it is still
   1 cmen=cmen+1
   1 choice=thy:
   1 check if full
   1 check for winner.
   1 check for winner
   1 characters and a supporting castof thousands. The task is to
   1 certainly a golden oldie and oneof my personal all time fav's.
   1 centre for violent adventurers.
   1 causes the debris to catch fire under the prisoner's feet. This warms them and he thanks you.
   1 castle. There is a sign on the
   1 casters.2MA mass of spears thrust out fromeither wall piercing your body. You are dead.36You crawl under the flashing
   1 call bigprint
   1 c=c+(k$="8"
   1 book. So bye for now and thanks for all the fish.":
   1 blanks=blanks+1
   1 better versions of this type of game due mainly to its insane
   1 becomes the funniest game of
   1 bad joke.":
   1 b(a)=loc+dir
   1 b(a)=loc+2
   1 average priced game (`8.89) you get six old classics (well five old classics anyway). ":
   1 assembly listings
   1 as I knew it was in sight.":
   1 arsenal. On this screen I've
   1 array carries aperture values
   1 array b=board.                        0 for blanks,                   1 for computer,                 -1 for human.         array l=the set of 8 rows       of three positions in line.
   1 around except the plinth it is
   1 arm them from the extensive
   1 arguments started about whether
   1 are three things you can do..."
   1 are glad to get rid of it.
   1 aperture, this program will give
   1 animator  
   1 and, like Defender, very
   1 and your animation won't work."
   1 and went on repeating it time
   1 and the next frame address.
   1 and his evil hoardes. This was
   1 and find the entrance to the
   1 and drops down into the crevice.I\You start to cross the crevice
   1 and crushes you to death.<iThe soft music created by
   1 and again. Wally is having a
   1 and I imagine they
   1 ame again, or 
   1 ah, here we are!
   1 agile mind as well as an agile
   1 agazine Ltd.   *6\$:
   1 after having to review 
   1 adventures should have pictures
   1 adventure/stratagy games from
   1 adventure the options are
   1 adventure is played over 31
   1 adventure in Basic, in 1978 and having created 
   1 admit they are a solution to thelimited vocabulary problem that
   1 addictive.   ":
   1 about life'.,$The crack looks like an earth
   1 a(p)=len+1
   1 a(n)=len+1
   1 a$="YOU WIN"
   1 a$="SPECTRUM WINS"
   1 a$(loc+dir)=i$
   1 a$(loc+dir)=b$
   1 a$(loc+dir)=a$(loc):
   1 a$(loc)=b$:
   1 a$(loc)=b$
   1 a$(from)=b$
   1 a$(dest)=k$
   1 a$(dest)=a$(from)
   1 a$(ch)>"E"
   1 a$((from+dest)/2
   1 a long passage.#
   1 a long passage."-You are at the western end of
   1 ^xYou don't have it!Mx
   1 [4] QUIT PROGRAM
   1 Z}Another game?!M}
   1 Z$="LLCC0202"+A$(N,1
   1 Z$="05010410BYE BYE":
   1 Z$=" YCC0202"+A$(N,Y/2
   1 Your move.
   1 You've found something- UUURGH.
   1 You're beyond help !!^'Marvin says 'Oh God, I'm so
   1 You haven't even tried.
   1 You can't without the ring..4Marvin says 'Don't be greedy'andtakes the lamp back./FMarvin says 'I suppose it can't be any more boring than sitting here'.0 He's a two ton robot on casters.1&He's a two ton robot on rusty
   1 You can't go that way!
   1 You are on the other side of thecrevice,in the presence of the
   1 You are on the mountain peak.:.You are on a rough path through the mountains.;IYou are at the western base of amountain with steps ascending upthe side.<;You are in the penal reform
   1 You are on the mountain peak.9
   1 You are in the western cave.%1You are in a dark grotto,
   1 You are in the southern cave..
   1 You are in the outer cave.
   1 You are in the northern cave.
   1 You are in the forgotten cave.,
   1 You are in the dragon's cave.$
   1 You are in the desert with a
   1 You are in quicksand.-
   1 You are in an open plateau.
   1 You are in an empty cave.*
   1 You are in an echoing cave.'BYou are in the crushing cave,
   1 You are in a smelly cave.
   1 You are in a silent grove.+
   1 You are in a hidden alcove.
   1 You are in a dead-end cave.
   1 Yes .... it does echo !!6YJust in case it has escaped yournotice, there's a very large
   1 YYou are at the trademans
   1 YOURS SINCERELY,":
   1 YES! Icons, bl.... icons.
   1 XXXXXXXXXXX X X X X X  XXXXXXXXX  X X   X X XXXXX XXXXX  X     X  XXXXX XXXXX X X   X X  XXXXXXXXX  X X X X X XXXXXXXXXXXG
   1 Written for 16/48 Magazine
   1 Which way?5
   1 Which one?F(The pole just reaches across thecrevice.G@You manage to cross the crevice using the short pole to balance.H>The pole doesn't reach across
   1 What with?
   1 Well, ta for reading my humble
   1 Well, for the price of one
   1 Welcome to IDT Adventure 1!Q
   1 Wally Week.
   1 Virgin, who have more success
   1 Virgin software
   1 Virgin Challenger
   1 VERTICAL ROUTINE
   1 Use your imagination.
   1 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
   1 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU""""""""""""""""""""""""""""""""
   1 UUUUUUUUUUUU
   1 UDG        
   1 Try using your strength.
   1 This was one of the first arcadeadventures and was published
   1 This must represent excellent
   1 This may have something to do
   1 This is variation on the 
   1 This is an arcade/adventure of
   1 There is some scribbling here-
   1 Then there is no more memory
   1 The walls crush you to death.R/Yes, I would have left the ORIC behind as well.SNThe jump is far too far for you and you fall to your death on
   1 The third game was, in my
   1 The sprites in this game are
   1 The sign says 'Knock and Wait'.
   1 The second game is 
   1 The room is alight with all the sparkling treasures.
   1 The prisoner speaks 'OK- you
   1 The last game on the tape is a
   1 The lamp flickers back to life.C!The ring rubs up to a fine
   1 The goat stops you passing.V4The goat starts munching quite
   1 The game plays very well and
   1 The fith game comes from 
   1 The first game on the tape is 
   1 The end of the
   1 The butler's smelly socks
   1 The bolder hurtles behind you.:8The bolder rolls out of the caveand blocks the entrance.;8The bolder catches up with you
   1 The boards are smashed.
   1 The bed looks interesting.U
   1 The Hobbit
   1 That wouldn't help you!
   1 Tape Error
   1 TRS-80's anyway)." :
   1 THE GOLDEN SAPPHIRE
   1 System Call Error
   1 Steve Tong of Newark"'"Natalie Johnson in Barrow,","A R Stevens of Hastings,"'"R N Hickling of Doncaster,"'"Peter Betts of Peterborough and"
   1 Something with you may help.O
   1 Some weak twigs
   1 Some stairs lead down to a
   1 So what do you get on this
   1 So for `8.95 you get four 
   1 Shrubbery     Rose Garden   The Oasis     Flower Garden Rockery       Herb Garden   Arboretum     Compost Heap  Kitchen GardenLives   Held   ShedGo to shed Find Key 
   1 Shadowfire 
   1 SWAPPING SCREENS
   1 STRANGE LOOP       `6.95
   1 STRANGE LOOP
   1 STOP THE TAPESy
   1 SHAKESPEARE1 1 1001DALMATION  3 2 8 01MILAN      5 1 4 01PETER      5 7 4 01ABATE      7 1 4 01PROUD      7 7 4 01NANTUCKET  9 2 8 01AFGHANISTAN111 1001HADJI      1 2 4 11BANFF      7 2 4 11LEA        5 3 2 11KILDA      1 4 4 11TENCH      7 4 4 11SPA        1 6 2 11URN        9 6 2 11EXILE      1 8 4 11RAKES      7 8 4 11RANGE      1 104 11TWO        5 9 2 11ULTRA      7 104 11C?
   1 SHADOWFIRE
   1 SCREEN SWAPPING ROUTINES
   1 SAVE""swapcode""CODE 60000,88
   1 S$="XXXXXXXXXXX X X X X X  XXXXXXXXX  X X   X X XXXXX XXXXX  X     X  XXXXX XXXXX X X   X X  XXXXXXXXX  X X X X X XXXXXXXXXXX"
   1 RYou are in the treasure cave.
   1 REVIEWS   :
   1 REVIEWS       
   1 QYou are in the circle- it is theentrance to the beyond. There isalso a sign here.
   1 QYou are in a dark and dingy
   1 QUIT ROUTINE
   1 Q. WHAT'S A GREEK ---?          A. ABOUT TEN QUID A WEEK.(MOAN)W
   1 Progress or fad? 
   1 Press "P" to play again
   1 Poo !!X7If you want to go west, you'll
   1 Paul Taylor Calling!
   1 PYJAMARAMA         `8.95
   1 PRISONER  
   1 PRINT WORD
   1 PRINT CLUE
   1 PRESS...":
   1 PRESS ANY KEY
   1 PLEASE STOP THE TAPE
   1 Out of RAM
   1 Only a real wally   
   1 OUT +IN  +UNLO*FREE*WRIT,CRUSPSKULPSCAL
   1 OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONNNNNONNNONNNNNNNNNNOOOOKKKKKKOOOMMOMMMMMMOMMOMMMOOOOOOOKKKkkKOOMMMMMMOMMOMMMMMMMMOOOOOOKsskkKOOMMMMMMMOMMMMMMMMMOMMOOOOKsskkKOOMMMOMMMMMOMMOMMMOMMMMMOOKKKKKKOOOOOOOOOOOOOOOOOOOOOOOOOOOKKKKOOOOOOOOOOOOOOOOOOOOOOOOOOOOOKKOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOwwOG__OoOoOOOOOOOO999999999999WWWwWW__GGOg99999999999999999999WWMGWW__GGMg99999999999999999999WWTWWWVWGGCG99999999999999999999WWVWWWPWGGDG99999999999999999999OWWWOWWWOGGG99999999999999999999WWWWWWWWGGGG99999999
   1 OOGGOOGGOOGGGGGGGGGGGGGGGGGt
   1 OOGGOOGGOO
   1 Number too large
   1 Number expected
   1 Next there is a guest apperance of that software mega-star,
   1 NOVEMBER  
   1 NED       L
   1 My address is:":
   1 Moving' scale.)sThe scribbling says 'Look out
   1 Mind Games
   1 Mike Singleton
   1 Maths Call Error
   1 Marvin the robot
   1 Manto's Battle screen. He
   1 M/CODE SWAP   
   1 M/CODE LIBRARY 4
   1 Letter explaining animation
   1 Ladder with missing rungs
   1 LYou only have ACME lock picking set No.4. You need set No.5 for these locks.
   1 LThe axe did not make any impact-these walls are a fine piece of workmanship.
   1 LORDS OF MIDNIGHT  `9.95
   1 LORDS OF MIDNIGHT
   1 KYou are in the hallway. There isa door, but the butler is asleepagainst it.
   1 KILLQATTAQBUTLRBOLDRPLINRCRACRCHAIRDWELRCART
   1 John Luby, 1985
   1 JOHN LUBY    1985
   1 It's a musical dragon.P@The dragon gets bored with your company and roasts you to death.Q
   1 It's a long way across.KdRemoving the sapphire from it's plinth causes a enormous rock tostart rolling down a ramp after you.L;Marvin says 'You don't really
   1 International
   1 Interceptor 
   1 Instructions? (y/n)":
   1 Index too Low
   1 Index too High
   1 INPUT WORD
   1 I think he's ready to talk.
   1 How- he's chained up.#2The sign says 'Turneth back,
   1 He's right behind you.@(He's busy stopping the walls
   1 Halt at PC=
   1 HORIZONTAL SWAP 
   1 GOLDEN SAPPHIRE. It's brightnessand beauty obscures everything
   1 GGOOGGOOGGGGGGGGGGGG_______G
   1 GGOOGGOOGGGGGGGGGGGG
   1 GGGGGOO{{OOGGGGGGGGGGGG
   1 GGGGGGxGGGGDDDDGGGGGGGGGGGGGGGGGGGGGGGxGGGGDDDDGGGGGGGGGGGGGGGGGGGGGGG
   1 GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
   1 GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
   1 GGGGGGGGGGGGG
   1 GGGGGGGGGGEEEEGGGEEEEGGGGGGGGGG
   1 GGGGGGGGGGEEEEGGGEEEEGGGGGGGGG
   1 GGGGGGGEEEEGGGEEEEGGGG
   1 GGGFFFFCCCCCFB
   1 GGEEEEGGGGGGG
   1 GENERAL NOTES
   1 For any normal focal length  and
   1 Firebird's
   1 Find nearest focus. Set infinity flag
   1 FYou are in the main bedroom witha large four-poster bed in the
   1 FOCUS         
   1 FOCUS     
   1 FFFFGGGGGGGFFGGGGGGGFFFFCCCCCFB
   1 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB
   1 FFFFFFFFFFFFFFFFFFFFFFFFF
   1 FFFFFFFCCCCCFB
   1 FFFFFCCCCCFBEEEEEEEEEEEEEEEEEEEEEEEEEEEE
   1 FEEEEFFFFFFFFGGGGEEFDDDDDDDDDDDFFFFFFFFCCCCCCGGGGEEFDDDDDDFFFFFFFFFFFFFCCCCCCGGGGFFFEEEEEEEEEEEFFFFFFFFFFFFFFGGGGFFFEEEEEEFFFFFFBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCBFFFFFFFFCFFFFFFCFFFFFFFFFBBBBBBBFFFFFFFFCFFFFFFCFFFFFFFFFBGGGBBBFBBBFFFFCFFFFFFCFFFFBBBFFBBBBBBBFDDDFFFFCFFFFFFCFFFFDDDFF
   1 FBBFFFFFFFFFFFFFFFFFFFFFFFFF
   1 FBBFDDDFFFFFFFFFFFFFFFFDDDFF
   1 FBBFDDDFFBBBBBBBBBBBBFFDDDFF
   1 FALCON PATROL 2    `6.95
   1 FALCON PATROL 2
   1 Establish COF
   1 EYou knock...then a man shouts
   1 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEGGGGGGGGG
   1 EEEEEEEEEEEEEEEEEEEEEEEE
   1 EEEEEE@@@@@@@@@@@@DDGEEDDD@@
   1 EEEEEE@@@@@@@@@@@@DDFGGDEE@@@
   1 EEEEEE@@@@@@@@@@@@@DDGGFFF@@
   1 During play 
   1 Don't Buy This,
   1 Do you want to move first? (y/n)
   1 Defender theme. You zoom back and forth zapping helicopters overa desolate battle field. This
   1 DYou are outside a mighty castle.Formidable stone walls loom overyou.
   1 DRAUGHTS  Y!
   1 DRAUGHTS      
   1 DING DONG! Avon calling.
   1 DEPTH OF FOCUS
   1 DDDDDDDDDDDDDDD
   1 D&G was not to help you solve
   1 D A Smith of Stevenage,"'"Steven Madeley of Cheshire,"'"Stuart McLernon of Manchester,"'"Jean Cunningham in Lancashire,"
   1 Congratulations, you have
   1 Colossal Caves
   1 Caroline Scarnell of Birmingham."
   1 CROSSWORD     
   1 CROSSWORD 
   1 CONGRATULATIONS!
   1 COMPETITION   
   1 COMPET'N  
   1 COF=";cof;
   1 CHECK FOR FINISH
   1 CHARACTERS
   1 CHAM POT  OFFE!GIVE!LIGH"FIRE#SAY $SHOU$SPEA$CALL$RING%MAGI%OPEN&TORT'PRIS(SIGN)RELE*ENTE+SCRI,SKEL-IT  .FOLL/ME  0PUSH1PULL1ROBO2MARV2LAMP3CRAW4WAND5RUBY6DIAM7CROW8BAR 9GEM :GEMS:ONYX;FIGU;ORIC<ATMO<LONG=SHOR>CAVE?CIRC@DRAGAPLAYBHIT BASK CKICKDSHAKDSTRIDRATTDCLEAEPOLIERUB EPOLEFWALKGCROSGGOLDHSAPPHPILEISAWDIBUTTJWAVEKPAIRLSOCKLSMELLBILLMGOATMSTRI
   1 CGIJKMQcgimq
   1 CFIJMNORSTcfhkmpru
   1 CAR COMPETITION!
   1 BROAD STREET
   1 BRIAN BLOODAXE     `7.95
   1 BRIAN BLOODAXE
   1 BEGIN     
   1 Another arcade/adventure and theweakest game on the tape. This
   1 Animator Program using Library 1
   1 An old and battered wand
   1 An electric lamp
   1 An angry Billy-Goat 
   1 AYou are in the woods. A magical circle is scratched on the
   1 ASSEMBLY LISTING
   1 ARRAY AND NT E E R   UT A LOGICALRED L U   LI  COMMA  SBIN W E BITU E  IN E RT X   T E IEXTEND OPEN O  O   E GOR  RETURN 
   1 ARABIAN NIGHTS     `5.95
   1 ARABIAN NIGHTS
   1 AMP       V. `
   1 ACME lock-picking set (No 4)
   1 A violent earthquake shakes the whole terrain.After a few
   1 A sleeping dragon
   1 A skeleton
   1 A short pole
   1 A satisfied Billy-Goat
   1 A pole straddling the crevice
   1 A pile of sawdust
   1 A message about Sevrina is
   1 A magic ring
   1 A long pole
   1 A leaking tube of Superglue
   1 A copy of the program is next on":
   1 A chamber pot
   1 A bolder blocking the cave
   1 @{You can also see-!/{
   1 @@@@@@@@@@@@FFFF@@@@@@@@@@EEE88@@@@@@@@@@@@@FFFF@@@@@@@@@@EEE88@@@@@@@@@@@@@FFEEFFFCCGCCGCEEE88@@@@@@@@@@@@CCCEEEFDCDDCFFCEEE88@@@@@@@@@@@@CCCEEDDFDFFGGG@EEE88@@@@@@@@@@@@@@@GGEGFFDDDGG@EEE88@@@@@@@@@@@@@@@GGGGDEGGEGG@EEE88@@@@@@@@@@@@@@@@EEGGFDDEFF@EEE88EEEEEE@@@@@@@@@@EEGEEDDGGG@EEE8
   1 ??????????
   1 ?????????>
   1 ?? An ORIC ATMOS ??
   1 =The missing rungs leave you justshort of the top of the wall.
   1 <vYou are holding:!,v
   1 ;a$;a$;a$;a$;a$;a$;a$;a$;
   1 ;You are in a passage with many
   1 ;'''''''" The first half of the compet-  ition appeared last month along with the first entry form. You  will need both forms to enter   the competition.               "
   1 ;"library 4":
   1 ;"letter":
   1 ;"lastD&G":
   1 ;"lastD&G"
   1 ;"animator":
   1 ;"animator"
   1 ;"Written for 16/48 by Paul Taylor"
   1 ;"With the exception of NED and   PRISONER all programs contain   options toquit and load the nextitem."
   1 ;"Wallop that space bar to cont..."
   1 ;"Verified O.K. Press any key.   ":
   1 ;"Use up and down keys to read thenotes. 
   1 ;"Use the up & down keys for the  details. (
   1 ;"To use it, first save all your","frames of animation on tape as","
   1 ;"This month have two routines forexchanging the current screen   display with a screen stored in RAM."
   1 ;"This is our 3rd November issue. Many thanks to all of you who   have stuck with us. I hope you  will agree that progress has    been made on all fronts." 
   1 ;"The first routine resides at    60000 and is 64 bytes long."'"You need to poke 60004 and 60005with the low and high bytes of  the address of the screen you   have stored."
   1 ;"The Editorial arm of 16/48 is   moving ""in house""."'"All letters, contributions,     complaints, bouquets and bottlesof whiskey should be sent to thefollowing address."
   1 ;"Slap any key...":
   1 ;"Saved and verified O.K.            Press any key.":
   1 ;"STOP THE TAPE":
   1 ;"Rewind and play to verify.":
   1 ;"REVIEWS":
   1 ;"REVIEWS"
   1 ;"Press yet another key!":
   1 ;"Press any... well, you know...":
   1 ;"Press any key for menu":
   1 ;"PRESS ANY KEY TO CONTINUE"
   1 ;"PRESS A KEY":
   1 ;"NOVEMBER 1985 
   1 ;"MOVES ";moves
   1 ;"MEN  ";hmen;" ";
   1 ;"MEN  ";cmen;" "
   1 ;"Loading frame ";p:
   1 ;"Length: ";len;" bytes"'"Next frame starts at ";hl:
   1 ;"Length: ";len;" bytes"'"HL=";hl:
   1 ;"Jump again? (y/n)"
   1 ;"I said SPACE BAR!";
   1 ;"Guess what you have to press ?":
   1 ;"Do you want to go first?((y/n)"
   1 ;"Dare I say it ? Press...":
   1 ;"DRAUGHTS":
   1 ;"DRAUGHTS"
   1 ;"CROSSWORD"
   1 ;"Another go? (y/n)"
   1 ;"Another game?(y/n)"
   1 ;"ARE YOU SURE YOU WANT TO QUIT?  PRESS Y FOR YES OR N FOR NO."
   1 ;"ANIMATOR"
   1 ;" loading ":
   1 ;"      LOADING  Please Wait      ":
   1 ;"          ":
   1 ;"                                                               ":
   1 ;"                                                                ":
   1 ;"         
   1 :The prisoner remains tightlipped He seems to want bribing.
   1 :::::::::999999;
   1 9You are in an open plateau.Thereis a crack in the ground.
   1 999999999;;;;;;;
   1 999999999;;;;;;9
   1 8You are in an open plateau.Thereis a cave entrance here.
   1 77777777777777
   1 666666666666666666666666666666
   1 60000 will then   swap the current screen for the one in memory and a repeated    call will swap back again."
   1 5You can't get past the butler
   1 4You are in a sandy cave with
   1 444444440000000022110221100000
   1 444441114444400022222221111111
   1 444422222266222666622221111000
   1 3He looks at something in your
   1 3333)=(x*y/z)/1e3
   1 32000,hl-32000"
   1 2c`2``!&`"a`!0g"d`!
   1 2Maybe the prisoner might be
   1 222222244446444422112221116111
   1 222100110444444444222221111144
   1 16/48#23/2
   1 16/48#23/1U
   1 16/48 Computing,"'"Argus Press Software Ltd.,"'"Liberty House, 222 Regent St,"'"London W1R 7DB."
   1 111111111110000002222221111112
   1 000044444000444422222221111111
   1 000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
   1 /The obligatory dragon blockingthe southern exit
   1 ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////00000000000000000000000000000000,
   1 . What this
   1 . This adventure
   1 . Brian B.has to go from screen to screen collecting the crown jewels and
   1 -------------------------(((--
   1 - remember.A#The advancing walls block the
   1 , they didn't have any 
   1 , then    press 
   1 , that is acceptable  onthe 
   1 ,   which describes the focussinglatitude   at  the  film  plane,rather than the subject plane.":
   1 +n);".";a$:
   1 +888888888888888888888888888888888
   1 +/2569<KORTWY[kortyz
   1 *dir)=a$(loc)
   1 *The floorboards smash,uncoveringsomething.
   1 *+,0148:;<JMORTUXZjmortvxz{
   1 ** An onyx figure **
   1 ** A huge ruby **
   1 ** A dazzling crown **
   1 ** A clear diamond **
   1 ** A beautiful gem **
   1 ** A bar of gold **
   1 *(l>lc);a$:
   1 *(k$="b"):
   1 *"m",d;f$+"
   1 )The walls are too smooth for youto climb.
   1 )=(x*y)/(x-y)
   1 )=(x*y)/(x+y):
   1 );"hours ";
   1 ));"Minutes."'"PRESS ANY KEY (
   1 (icons below) under your controlform a sort of Dirty half dozen.":
   1 (dest-from)
   1 (You are in the middle of a
   1 (You are in the first of the
   1 (The door is made of wood 6
   1 (Falcon Patrol 2) and one naff
   1 (Arabian Nights). Originally 
   1 'Where's Marvin' and leap on youin an SAS style raid. You are
   1 'Marvin'.%9It seems to have some sort of
   1 '''"   LOW    sets it to f/1OOO.
   1 ''"This month an example of how to get the computer to play a game against you."''"The algorithm used to calculate the computer's moves are not themost effective and the Spectrum can be beaten."
   1 ''"The program has REMs throughout and you may find that with some thought you can persuade it to  play a stronger game."
   1 ''"No, surely not."
   1 ''"If you do not wish to use the","program, type ~quit~ <ENTER>"
   1 ''" The frames can now be played   back by selecting option 2"
   1 '"~GOSUB 600~ must NOT be used if subroutine 500 has not been","called or CLEAR or RUN has been","entered since the frames were","loaded."
   1 '"or use option 3.":
   1 '"Unlike simply using LDIR to calldown a screen from RAM these    routines do not lose the currentscreen."
   1 '"To save the animation, type:"''"GOSUB 600"'"SAVE ""name""
   1 '"To resign, press 
   1 '"To make your move, move the     cursor to the piece you wish to move using 
   1 '"To display screens, GOSUB 600"
   1 '"Then follow the same procedure  in selecting the square you wishto move to."
   1 '"The winner is the first to take all his opponent's pieces or theplayer who leaves his opponent  unable to move."
   1 '"The second routine swaps one    byte at a time and, while not sopretty, is much faster."
   1 '"The horizontal swap is 24 bytes long and starts at 60064. You   need to poke 60065 and 60066    with the picture address and    RANDOMIZE 
   1 '"The first one works a bit like  a vertical venetian blind. The  pictures are exchanged by       rotating vertical strips one    pixel at a time."
   1 '"Remember to look at lines 9998  and 9999 if you want to make    back up copies of any program   which does not explicitly offer a save option."
   1 '"RANDOMIZE 
   1 '"Have go and then examine the    listing if you are curious."
   1 '"Full instructions in the letter recorded before this program on the tape."
   1 '"Enjoy the tape."
   1 '"Both routines can be relocated  at any address."
   1 '"3] Give up!"
   1 '"2] Reduce the screen content"
   1 '"1] Reduce the number of frames"
   1 '" In between each frame, the
   1 &That would be a hazardous thing to do.
   1 &He still wants bribing with
   1 %There's nothing climbable aroundhere.
   1 $You can't - its stuck to your
   1 $The prisoner says 'Stop ticklingme'.
   1 $Now how are you going to carry
   1 #You are in a clearing in the
   1 #There's nothing special to be
   1 "otherwise the frames will not
   1 "library 4"
   1 "animator"
   1 "Which command converts numbers  to their character equivalent ?","How do you output characters    onto the screen from            a program ?","What does '>' mean ?"
   1 "Which command accepts charact-  ers from the keyboard into a    program ?","What does 'REM' do ?","What always accompanies         'THEN' ?"
   1 "What should always accompany    'GOSUB' ?","What does 'DIM' do ?","Which command removes a program from computer memory ?","What does 'SQR' do ?"
   1 "WWWWWWWWWW","WMBMBMBMBW","WBMBMBMBMW","WMBMBMBMBW","WCMCMCMCMW","WMCMCMCMCW","WDMDMDMDMW","WMDMDMDMDW","WDMDMDMDMW","WWWWWWWWWW"
   1 "VAL","ABS","STR$","CHR$","TAN"
   1 "This procedure must be followed several times if you make       multiple jumps. The Spectrum    will capture automatically."
   1 "This month a demonstration of   how to make a computer play     Noughts and Crosses.","OF DUNGEONS AND GREEN MEN       Yaz signs off with his final    adventure column."
   1 "This is Zark's map screen
   1 "There are four main screens of
   1 "Then came Lords of Midnight, thefirst in a series of excellent 
   1 "The quality of adventures
   1 "The main reason for the need of
   1 "The machine code is not present in memory. You must either load the letter recorded previously  on this tape or load Library 1  from issue 21 before loading theanimator.":
   1 "THE KEEPER OF THE GOLDEN GATES.","DIMINISH.","POSSESSING THE FIRST DEADLY SIN.","A MASSACHUSSETS TOWN, ONCE A    WHALING CENTRE."
   1 "THE BARD.","ONE OUT OF 101 IN DISNEY FILM.","ITALIAN CITY BACKING OUT OF A   FINAL IMPASSE."
   1 "So, as this type of game makes
   1 "SAVE ""name""
   1 "RETURN","RECEIVE","READ","ENTER","INPUT"
   1 "RETURN","GOTO","SURFACE","LEAVESUB","NEXT"
   1 "Press ENTER to continue ";
   1 "Paul Taylor demonstrates how he used our machine code library   compression routine to produce  an animation sequence.","This is the program which paul  used to organise his animation  frames." 
   1 "PRINT","POINT","WRITE","READ","PLACE"
   1 "One person to realise the
   1 "Number of Frames ? ";f
   1 "Now enter these letters on your answer card":
   1 "Next... load in the program,"'"select option 1 and type in the","number of frames required. You","must now load in each of the","frames, one by one, in order."
   1 "NED's GARDEN                    You cannot break out of Peter   Watsons Machine code. So reset  and load """" to move on."
   1 "NED (48K)","letter (48K)","animator (48K)","BEGIN","16/48D&G23 (48K)","PRISONER (48K)","end1"
   1 "MAKE THE FIRST IN ANGER LAST TO FIND YOUR DISTANCE.","ONE'S SUCCESSOR","REMOVE MINE FROM MULE TRAIN TO  GET BEYOND THE PREFIX."
   1 "Lowers screen brightness","Reduces available memory","Deletes a program","Sets up arrays","Gives double integer mode"
   1 "Louder","Greater than","Less than","Equal to","And"
   1 "John Luby's program on the finerpoints of focussing cameras.","Machine Code Library            Two screen swapping routines.","Part 2 of the mega competition.","No, not the complaints section."
   1 "In the beginning there was
   1 "If using in your own program:"''"To load in screens, GOSUB 500"
   1 "If this problem occurs, there
   1 "IF","FOR","UNTIL","ELSE","WHILE"
   1 "I don't s'pose you'd want to seemy little masterpiece again,
   1 "Frames ? ";f
   1 "Finds the REMainder in a        division","Allows REMarks to be put        into a program","REMembers the previous value    of a variable","REMoves unwanted arrays","Randomly Eliminates Memory"
   1 "File name ? ";
   1 "FRE(0)","RESTORE","ERASE","DELETE","NEW"
   1 "Enter square";n
   1 "ENTER the word ";
   1 "Drive #";d
   1 "Draws squares on the screen","Sets Quarter Registration","Calculates Square Roots of      numbers","Calculates Squares of           numbers","Squirts data between the        computer and the printer"
   1 "DRAUGHTS":
   1 "DRAUGHTS (48K)","REVIEWS (48K)","FOCUS (48K)","library 4 (48K)","COMPET'N","CROSSWORD","end2"
   1 "CROSSWORD"
   1 "COMPET'N"
   1 "At the start of the game you
   1 "Assuming you get the frames in  alright, from now on you must   NOT type RUN or CLEAR or any    other commands which will alter or erase array a() as this holdsthe length of each screen."
   1 "A text only adventure written inHisoft PASCAL by Ian Turtle." 
   1 "A M Scott's program plays a goodgame. We tried to speed it up   the BLAST compiler, but without any success.","We look at a new compilation    tape from Virgin."
   1 "A FISH OF THE CARP FAMILY.","RE-ARRANGE CLEOPATRA'S SNAKE TO MAKE IT HEALTHY.","Q. WHAT'S A GREEK ---?          A. ABOUT TEN QUID A WEEK.(MOAN)","SOUNDS LIKE IT USED TO BE AN    ISLAND, BUT NOT HOME.","MY ONE STANDS IDLE IN THE SHED, HOGARTH'S MADE PROGRESS."
   1 "A FAINT GNASH MIXES AN ASIAN    COUNTRY.","ONE WHO HAS COMPLETED A         PILGRIMAGE.","A ROYAL BURG WHICH LOOKS LIKE A MUSICAL NOISE ABATEMENT SLOGAN.","OPEN MEADOW IN PALE AREA.","St. -----, MOST WESTERLY OF TE  HEBRIDES."
   1 "74+80*n",
   1 "7";"       STOP THE TAPE
   1 "35",n/fi:
   1 "23658",o:
   1 "23";"COF=";cof,
   1 "21";"LENSES";
   1 "19",te;"point of";
   1 "19",on;"depth";
   1 "18";"PHOTOGRAPHIC";
   1 "18";"DEPTH of FIELD";
   1 "17",ze;d$:
   1 "16/48#23/2"
   1 "16/48#23/1"
   1 "16";"for";
   1 "16";"and";
   1 "157",thy:
   1 "14";"HYPERFOCAL";
   1 "14";"DISTANCES";
   1 "1","1.4","2","2.8","4","5.6","8","11","16","22":
   1 "1","1.25","1.5","2","2.5","3","4","5","6","7","8","10","12","15","20","30","50","100":
   1 "-150",ze:
   1 ","Rotate the next pair of bytes ifnot finished."
   1 ","Repeat if not finished.","   RET","Back to basic if finished."
   1 ","Repeat if not finished."
   1 ","Repeat if not finised."
   1 "(300+100*
   1 "''"Cursor"'"keys"'"move *"''"
   1 """"""""""""""""""""""""
   1 " ~Wire frame~ diagrams, such as those produced by ~VU3D~, are   therefore ideal."
   1 " Then complete the tie-breaking sentence in not more than       fifteen words - your computer   can't help you here!"
   1 " Send the completed cards to    us (to be received not later    than 30th November 1985). Don't forget to stick on a postage    stamp !                                Good Luck !......       "
   1 " Put your answers to the        questions into the boxes on the entry form printed on the back  of the card."
   1 " But what will fill the niche ofthe traditional (10 years old)
   1 "   RET","Back to BASIC."
   1 "   POP  HL","Get the store address back.","   POP  DE","Get the display address back.","   POP BC","Reset the byte counter.","   POP  AF","Get the rotation counter back.","   DEC  A","One less rotation to do.","   JR   NZ,
   1 "   LD   HL,STORE","Put the stored screen address inHL.","   LD   DE,4000H","Display file address goes in DE.","   LD   BC,1B00h","Whole screen length into BC as acounter."
   1 "   LD   DE,4000h","Screen address in DE.","   LD   HL,STORE","Put stored screen address in HL.","   LD   BC,1800H","BC holds the number of bytes in one screen."
   1 "   LD   BC,1800h","This is the gap between the     display file and the attribute  file.","   ADD  HL,BC","HL now points to the stored     attributes.","   LD   DE,5800h","DE points to the attribute file.","   LD   BC,0030h","BC counts the attribute bytes."
   1 "   LD   A,B","High byte in A...","   OR   C","Or with Low byte to test for 0.","   JR   NZ,
   1 "   LD   A,8","We need 8 rotations. A is the   counter.","
   1 "   LD   (HL),B","One byte done..","   LD   (DE),A"," ...and the other. No need to   swap HL and DE back as the orderdoes not matter."
   1 "   INC  HL","Move on to the next byte.","   INC  DE","Move on the other pointer.","   POP  BC","Retreive the counter."
   1 "   INC  HL","Move on to next stored byte.","   INC  DE","Move on to next displayed byte.","   POP  BC","Fetch the byte counter.","   DEC  BC","One less to do."
   1 "   EX   DE,HL","Now back to the stored byte.","   RL   (HL)","Rotate the screen bit from the  carry into bit 0.","   INC  DE","Move on to the next screen byte.","   INC  HL","Move on to the next stored byte."
   1 "   DEC  BC","One less to do.","   LD   A,B","Usual test for zero...","   OR   C","Gives zero if BC=0.","   JR   NZ,
   1 "   DEC  BC","One less to do.","   LD   A,B","Put high byte of counter in A...","   OR   C","and if BC=0 then this will set  the zero flag.","   JR   NZ,
   1 "                                                              "
   1 !wYou're hands are full!
   1  winners are"
   1  who wrote his first
   1  when it is   your turn to move."
   1  to"'"answer a"'"clue."''"
   1  to start, 
   1  to save to Microdrive."
   1  to save to  Tape or 
   1  to register the move."
   1  to read again, 
   1  to move on, 
   1  to load next item or anyother key to try again":
   1  to load NED."
   1  to go  backwards or 
   1  to copy."
   1  to answer or 
   1  than amongst 
   1  product who's
   1  of the lens ?     (10 - 1000)
   1  moves on.)"
   1  is played by one playeragainst the Spectrum."''"All the normal rules apply, withthe exception of huffing. You   are not forced to make captures if you do not want to."
   1  is one of the first
   1  in 1979 brought
   1  from going the way the 
   1  down for a demo. "
   1  copies.)         Hold 
   1  changes"'"mode"'"(across or"'"down)"''"Press"'"
   1  backpage, 
   1  appeared with
   1  and originallypublished by 
   1  What standard of sharpness?
   1  What is your focussing distance (in metres)? 
   1  What is your aperture? 
   1  What is the  focal length 
   1  WAIT FOR KEYPRESS 
   1  UPDATE POSITION 
   1  This is an
   1  TITLE PICTURE
   1  TAPE 23";
   1  SPECTRUM TRIUMPHANT 
   1  SPECIAL CASES ROUTINE
   1  SET UP UDGs
   1  SAFE MOVES FOR SPECCY 
   1  RLC  (HL)","Put bit seven of a stored byte  in the carry flag.","   RRC  (HL)","Restore the byte.","   EX   DE,HL","Now work on the screen byte.","   RL   (HL)","Bit 7 goes in the carry flag andbit 0 collects the stored bit."
   1  QUITS"''"
   1  Proved that they had awinning formula with this hit
   1  Press your choice...
   1  Press Q to load next item or     any other key to continue     
   1  Peter Watson 
   1  PUSH BC","Save the counter.","   LD   B,(HL)","Fetch the stored byte.","   LD   A,(DE)","Fetch the displayed byte.","   EX   DE,HL","Prepare to swap."
   1  PUSH BC","Save the counter.","   LD   B,(HL)","Fetch stored byte.","   LD   A,(DE)","Fetch displayed byte.","   EX   DE,HL","Prepare for swap.","   LD   (DE),A","Stored byte goes to the screen.","   LD   (HL),B","Displayed byte goes to store."
   1  PUSH AF","Save the rotation counter.","   PUSH BC","Save the byte counter.","   PUSH DE","Save the display address.","   PUSH HL","Save the store address."
   1  PRINT MEN AND STATUS 
   1  PRINT BOARD 
   1  PAUSE ROUTINE
   1  PAGE TWO 
   1  PAGE ONE 
   1  NOUGHTS AND CROSSES 
   1  My move. 
   1  MULTIPLE JUMP? 
   1  LOAD NEXT PROGRAM 
   1  LOAD CODE 
   1  In this program is a set of tenquestions which form the second half of our competition. Answer each question in turn when your computer prompts you to do so."
   1  If this address is above 65535
   1  INSTRUCTIONS
   1  INITIALISE 
   1  INITIALISE
   1  ILLEGAL MOVES? 
   1  He drops something.!)I think you missed something in the shed."
   1  HYPERF DIST ROUTINE
   1  HUMAN'S MOVE 
   1  HUMAN TRIUMPHANT 
   1  FIRST MOVE 
   1  END OF GAME 
   1  Do you wish to:
   1  DON'T RUN OR CLEAR:GOTO 1.":
   1  DEPTH OF FIELD: 
   1  DEPTH OF FIELD ROUTINE
   1  DEFINED FUNCTIONS
   1  DECODE MOVE 
   1  D<D@  0<D
   1  CURSOR MOVEMENT 
   1  COMPUTER'S MOVE 
   1  CHOICE ROUTINE
   1  CAPTURES BY SPECTRUM 
   1  CAPTURES BY HUMAN 
   1  As you can tell, I am pretty
   1  Ap:f/";a(n);
   1  ATTRIBUTE SWAP 
   1  ASK FOR INSTRUCTONS 
   1  A.M.Scott"
   1  (Crowther & Woods) didn't give up on the whole idea as a
   1  'Thank you, I hope you kept
   1  'Somewhere in this world you
   1  ";fl;"mm lens";
   1  ",,"   Focal length = ";fl;" mm",,,"Focussing dist. = ";dis;" metres",,,"       Aperture = f/";ap,,,"            COF = 1/";cof,
   1   suited  to  theneeds of the photographer."
   1   specific distance,  the 
   1   select  your own  standard of   sharpness,it is the COF whichis being established."
   1   points stretching from camera   to infinity, then as the dotson each  side  of the  point  offocus  become  increasingly  un-sharp, their images  on the filmenlarge into tiny blurred discs.The largest disc,measured on the
   1   on the acceptance of a 
   1   of f/1OOO  is adequate.   For   larger prints f/15OO is used,while extremely  large prints ofhigh quality may demand a COF off/2OOO.":
   1   is   the  latitudebetween the nearest and farthestpoints  on  either side  of thatdistance, in which an acceptablysharp image  is produced  in thefinal print."
   1   for your   chosen aperture, the depth offield will extend from half thatdistance to infinity (
   1   for tape,";
   1   for microdrive,";
   1   for menu."
   1   confusion  (COF)  is  usually   expressed  as  a fraction  ofthe  focal length  of  the lens.The maximum  acceptable  size ofCOF  is largely subjective,  anddependant on factors such as thefinal size of the print."
   1   confused with 
   1   as a point, gives thesize of the circle of confusion."
   1   any other key to continue...
   1   When a camera is focused on a
   1   When  you are asked  later to
   1   WITH  MODERN  AUTO-FOCUS  AND
   1   The diameter of the circle of
   1   SLR  CAMERAS, FOCUSSING PROB-   LEMS MIGHT  SEEM  A THING  OFTHE PAST. THERE REMAIN OCCASIONSHOWEVER, WHEN THE NEEDS OF HIGH-QUALITY PHOTOGRAPHY STILL DEMANDA DETAILED  FORE-KNOWLEDGE  OF ALENS' FOCUSSING PARAMETERS."
   1   Print hyperfocal distance
   1   Print depth of field tables.
   1   Press C to copy,
   1   ON       FROM      
   1   Medium (f/15OO)
   1   MENU & MAIN ROUTINE
   1   Low    (f/1OOO)
   1   If you focus your lens on the
   1   If the subject  is  a line of
   1   I made the opening graphics":
   1   I don't know what you mean. 
   1   How to enter:-":
   1   High   (f/2OOO)
   1   HOW TO USE IT 
   1   Go back to instructions.
   1   For normal  snapshots,  a COF
   1   Find depth of field for a
   1   Depth of field  should not be
   1   Depth of field  also  depends
   1    MEDIUM sets it to f/15OO.
   1    HIGH   sets it to f/2OOO."
   1     to continue                     
   1     tables.
   1     specific situation.
   1      HYPERFOCAL DISTANCES",
   1      HYPERFOCAL DISTANCES
   1      COPYING SCREEN
   1       START THE TAPE
   1        V.0
   1        Press "S" to start       
   1        P/@
   1         DEPTHS of FIELD.
   1           THE PRISONER!|
   1             TOTAL `46.70
   1             (
   1              and
   1                                                                                                                                 ";
   1